Haptics Technology Market by Technology (Tactile & Force Feedback), by Components (Actuators, Drivers & Controllers, Sensors, Software), Application (Consumer, Automotive, Medical), and Geography - Analysis and Forecast up to 2020, published by MarketsandMarkets, forecasts that the haptics technology market will reach US$29.84 billion by 2020 at an estimated CAGR of 25.39% from 2014 to 2020.
Haptics technology provides tactile feedback and force feedback to users by applying vibration, force, or motion to the user. Tactile feedback is already standard in mobile phones and video games - think vibrating phones to alert their owners about incoming messages.
According to the report the competitive landscape for haptics technology is very dynamic, witnessing new product launches, large scale collaborations, and agreements and partnerships across the value chain, with a number of tier-one players around the globe.
Video game makers are utilising haptics technology in joysticks, controllers, and steering wheels, allowing players to feel and manipulate virtual avatars and tools more easily. There has been significant progress in the use of haptics technology in the medical sector for training doctors in surgical procedures, and many companies are focusing on tactile feedback interaction with holograms which may result in advancements in automotive, medical, gaming, and entertainment applications.
The major challenges associated with haptics technology include complexity, cost, and debugging issues, however. Software compatibility is another issue.
Major players in the global haptics technology market include Immersion Corp in the US, AAC Technologies Holdings in China, Densitron Technologies from UK, Haption of France, China-based Johnson Electric Group, Maxim Integrated Products and Tactus Technology, both from the US, Precision Microdrives in the UK, as well as US-based Texas Instruments and 3D Systems.
Read the TechTrade Asia blog post about Wistron making Tactus-supported devices.
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