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Tuesday, 10 November 2015

NVIDIA to put GameWorks VR technology into Epic Games' Unreal Engine 4

At the VRX 2015 conference in the US today NVIDIA announced a partnership with Epic Games under which NVIDIA will put its GameWorks VR technology into the Epic Games Unreal Engine 4 (UE4). UE4 software powers hundreds of games on PCs and consoles, and is becoming a key tool to create immersive experiences of all kinds, NVIDIA said in a blog post.

Source: NVIDIA. The NVIDIA-powered Epic Games Bullet Train VR demo. 

Tools like NVIDIA Multi-Resolution Shading are part of GameWorks VR, delivering higher resolution at the centre of the image, where eyes are focused, and lower resolution at the periphery. Since VR headsets distort the periphery of an image, Multi-res Shading saves graphics workloads without sacrificing image quality and could help VR developers get up to 50% more performance out of their UE4-based VR games and applications.

Interested?

Read the TechTrade Asia blog post about the GeForce beta experience

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