Tools like NVIDIA Multi-Resolution Shading are part of GameWorks VR, delivering higher resolution at the centre of the image, where eyes are focused, and lower resolution at the periphery. Since VR headsets distort the periphery of an image, Multi-res Shading saves graphics workloads without sacrificing image quality and could help VR developers get up to 50% more performance out of their UE4-based VR games and applications.
Interested?
Read the TechTrade Asia blog post about the GeForce beta experience
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