Source: Microsoft. Using the Microsoft HoloLens. |
Microsoft has invited its Windows 10 hardware partners to create virtual reality (VR) devices, augmented reality devices and everything in between with Windows Holographic, the platform that powers Microsoft HoloLens. In opening up Windows Holographic to partner at Computex 2016, Microsoft shared its vision for mixed reality — a world where devices interact with each other to change the way people work, communicate, learn and play.
“With Windows 10, we’ve been on an incredible journey with our partners, and today we usher in the next frontier of computing — mixed reality,” said Terry Myerson, Executive VP, Windows and Devices.
With over 80 million virtual reality devices expected on the market, per year, by 2020, the business opportunity for virtual reality is vast. Yet, today’s devices are built with related but differing technologies — ranging from virtual to augmented reality. These devices and experiences do not work together today, because of different user interfaces, interaction models, input methods, peripherals and applications. Most virtual reality experiences can’t mix real people, objects and environments into the virtual world, making creation and collaboration difficult.
Windows Holographic unites these worlds and enables innovation across a range of devices. Windows Holographic offers a holographic shell and user interface, perception APIs, and Xbox Live services, enabling a familiar experience across apps and content. All Universal Windows apps can run on the Windows Holographic platform. Today there are nearly a thousand Universal Windows Apps that run on Windows Holographic.
In a mixed reality world, devices can offer experiences that extend beyond the virtual world. Imagine wearing a VR device and seeing your physical hands as you manipulate an object, working on the scanned 3-D image of a real object, or bringing a real-life holographic representation of another person into your virtual world so you can collaborate. In this world, devices can spatially map your environment wherever you are; manipulating digital content is as naturally as it is in the real world.
Microsoft is also working with Intel, AMD, Qualcomm, HTC, Acer., ASUS, Dell, Falcon Northwest, HP, Lenovo Group, MSI and others to build a hardware ecosystem supporting virtual reality experiences on Windows 10.
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posted from Bloggeroid
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