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Thursday, 29 June 2017

ZTE demos live VR at MWCS

ZTE, an international provider of telecommunications, enterprise and consumer technology solutions for the mobile Internet, has successfully broadcast live virtual reality (VR) at Mobile World Congress (MWC) Shanghai 2017, demonstrating the strength of live VR for commercial use.

ZTE broadcast the live VR stream of the main exhibition hall and the four summits from the beginning to the end of the event.

ZTE used its proprietary Big Video end-to-end VR live solution for the Internet-based live VR broadcast, comprising a VR content receiver, elastic network support, Big Video service platform, and VR software development kit/set top box (SDK/STB) terminal. ZTE used its low-latency 2K P30 VR live solution to provide a 360° panoramic image of the main exhibition hall and summits through multiple channels such as VR helmets, the VR mobile app, and official WeChat account. The latency of the live broadcast was reduced to two seconds, which truly realised real-time live VR.

ZTE's end-to-end Internet VR live solution includes a low-latency VR multicast that effectively reduces the pressure on the access network, thus reducing CAPEX. The Just-in-Time Packaging (JITP) and transcoding technology ensures highly-efficient content distribution and live VR broadcast capability, and the content distribution network (CDN) with ultra-high concurrent throughput ensures a stable live VR experience. Rapid and flexible orchestration and deployment of the dedicated, low-latency, and high-bandwidth end-to-end mobile network further ensures stability of the live VR broadcast.

ZTE's VR live solution has been already put into commercial use, such as for live entertainment broadcasts, education, medical care, and shopping,. and VR live of Internet celebrities.

ZTE maintains the largest share of the Big Video market in the world. By the end of 2016, it had deployed over 90 commercial sites globally, with a system capacity of 80 million in total, and deployed more than 100 content delivery network (CDN) offices, with a concurrent throughput of over 100T. As VR technology evolves, ZTE will continue its development. In future, ZTE will develop more applications and business models in the VR domain, create additional brand-new business value for Big Video, and provide a richer visual experience for users all over the world.
Hashtag: #MWCS17

posted from Bloggeroid

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