Source: NVIDIA blog post. Adobe and NVIDIA are making photorealistic 3D design easier. |
Adobe Dimension CC and NVIDIA RTX ray tracing will be making photo-real 3D design more interactive and intuitive. Ray tracing is a technique to produce images with realistic reflections, refractions and shadows.
Adobe Dimension enables designers to incorporate 3D into their workflows. Adobe handles the heavy lifting of 3D lighting and compositing with Adobe Sensei machine learning-based features, then produces a final, photorealistic output using the Dimension ray tracer.
“We’re partnering with NVIDIA on RTX because of its significant potential to accelerate our two core pillars – ray tracing and machine learning,” said Ross McKegney, Director of Engineering for Adobe Dimension CC.
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Historically, computer hardware has been too slow to use ray tracing in real time. Instead, artists work with low-resolution proxies, and are used to slow design interaction and long waits to render the final production. NVIDIA RTX has changed the game.
Adobe Dimension CC makes it easy for graphic designers to create high-quality, photorealistic 3D images while NVIDIA RTX ray-tracing technology promises over 10x faster performance for Adobe Dimension on NVIDIA RTX GPUs.
What used to cost tens of thousands of dollars on ultra-high-end systems will be able to run on a desktop with an NVIDIA RTX GPU at a pricepoint within reach of most graphics designers, NVIDIA's Michael Steele said in a blog post.
What used to cost tens of thousands of dollars on ultra-high-end systems will be able to run on a desktop with an NVIDIA RTX GPU at a pricepoint within reach of most graphics designers, NVIDIA's Michael Steele said in a blog post.
Adobe Dimension enables designers to incorporate 3D into their workflows. Adobe handles the heavy lifting of 3D lighting and compositing with Adobe Sensei machine learning-based features, then produces a final, photorealistic output using the Dimension ray tracer.
“We’re partnering with NVIDIA on RTX because of its significant potential to accelerate our two core pillars – ray tracing and machine learning,” said Ross McKegney, Director of Engineering for Adobe Dimension CC.
“Early results are very promising. Our prototype Dimension builds running on RTX are able to produce photorealistic renders in near real time.”
NVIDIA built ray-tracing acceleration into its Turing GPU architecture with accelerators called RT Cores. These accelerators enable artists to smoothly interact with a full-screen view of their final image. Camera changes, including depth of field, and lighting changes appear in real time, so artists can quickly finalise the look they want.
NVIDIA built ray-tracing acceleration into its Turing GPU architecture with accelerators called RT Cores. These accelerators enable artists to smoothly interact with a full-screen view of their final image. Camera changes, including depth of field, and lighting changes appear in real time, so artists can quickly finalise the look they want.
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