The Global Esports Federation (GEF) has welcomed new international federation members in its continued efforts to secure greater global collaborations between e-sports and sport. International Surfing Association and World Archery are now part of the GEF.
“The interest and development of e-sports continues its rapid rise worldwide with greater convergence between e-sports and sport,” said Chris Chan, President, Global Esports Federation.
“We welcome the interest and support from the international federations to join the e-sports community and work on evolving physical sport experiences in the digital age. There are powerful opportunities to collaborate with our technology partners through the Global Esports Federation’s #worldconnected platform and connect with the world’s youth.”
The GEF is ramping up the development of digital assets that showcase its ability to connect youth to sport through e-sports and virtual sport together with its global partner for interactive technology, Refract.
“We live in times where virtual gaming and e-sports are taking on a whole new relevance. The rapid growth of e-sports also represents an opportunity for surfing and the ISA to access and engage new audiences. We are optimistic the partnership with the GEF will help position us on the wave of virtual sport, fulfilling the ISA’s mission to drive accessibility and universal participation,” said Fernando Aguerre, President, International Surfing Association (ISA).
Professor Dr Ugur Erdener, President,World Archery, said, “World Archery sees great potential in appealing to a younger audience and better engaging sport fans in the e-sports space. Archery is already prevalent in video gaming and we see this collaboration with the Global Esports Federation as a groundbreaking opportunity to bring the virtual and physical activities together. It has the potential to be an exciting and innovative next chapter for the sport.”
The GEF's founding global partner is Tencent Global, and strategic partners include The Commonwealth Games Federation, the Olympic Council of Asia, the International Telecommunication Union (ITU), and the Global Sports Innovation Center Powered by Microsoft (GSIC).
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